Struct FrameRenderingContext¶
Defined in File rendering_context.h
Struct Documentation¶
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struct FrameRenderingContext¶
Per frame rendering context (what to render and where)
Public Members
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vulkan::GPUSceneData scene_data = {}¶
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vulkan::GPUCameraData camera_data = {}¶
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vk::CommandBuffer global_command_buffer = nullptr¶
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vulkan::DescriptorAllocator *frame_descriptors = nullptr¶
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llvm::SmallVector<RenderObject> render_objects¶
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vulkan::GPUSceneData scene_data = {}¶