Class SceneLoader

Inheritance Relationships

Base Type

Class Documentation

class SceneLoader : public portal::resources::ResourceLoader

Public Functions

explicit SceneLoader(ResourceRegistry &registry)
virtual Reference<Resource> load(const SourceMetadata &meta, const ResourceSource &source) override

Load a resource from source data.

This method blocks the calling thread (job system worker) until the resource is fully loaded and ready for use. It reads bytes from the source, decodes the format, creates GPU resources if needed, and returns a Reference to the loaded resource.

If the resource depends on other resources, the loader can request them from the registry. The registry will handle scheduling those loads appropriately.

Error Handling: If loading fails (corrupt data, unsupported format, out of memory, etc.), the loader should log the error and return nullptr. The registry will move the resource to ResourceState::Error.

Note

The returned resource is managed by Reference (std::shared_ptr)

Note

Implementations should be thread-safe for reading from the source

Parameters:
  • meta – Metadata about the resource (type, format, dependencies, etc.)

  • source – Abstraction for reading the source bytes (file, memory, etc.)

Returns:

Reference<Resource> if successful, nullptr on error

Protected Functions

void load_scene_nodes(Entity scene_entity, ecs::Registry &ecs_registry, SceneDescription description) const

Protected Static Functions

static SceneDescription load_scene_description(const SourceMetadata &meta, const ResourceSource &source)