Struct CameraComponent¶ Defined in File camera.h Struct Documentation¶ struct CameraComponent¶ Public Functions void calculate_projection()¶ void calculate_view(glm::vec3 position, glm::vec3 forward_direction)¶ void set_viewport_bounds(glm::uvec4 bounds)¶ Public Members glm::mat4 projection = {1.f}¶ glm::mat4 view = {1.f}¶ glm::mat4 inverse_projection = {1.f}¶ glm::mat4 inverse_view = {1.f}¶ float vertical_fov = 35.f¶ float near_clip = 10000.f¶ float far_clip = 0.0175f¶ uint32_t width = 1¶ uint32_t height = 1¶