Struct FrameResources¶
Defined in File rendering_context.h
Struct Documentation¶
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struct FrameResources¶
Per-frame resources for N-frames-in-flight rendering.
Contains all per-frame GPU resources needed for N-buffered rendering. Each frame has independent command pool/buffer, synchronization primitives, descriptor allocator, and deletion queue to prevent conflicts between in-flight frames.
Destructor flushes deletion queue and destroys descriptor pools.
Public Functions
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inline FrameResources(auto &&command_pool, auto &&command_buffer, auto &&image_available_sema, auto &&wait_fence, auto &&descriptors)¶
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FrameResources(const FrameResources&) = delete¶
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FrameResources &operator=(const FrameResources&) = delete¶
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FrameResources(FrameResources&&) noexcept = default¶
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FrameResources &operator=(FrameResources&&) = default¶
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inline ~FrameResources()¶
Public Members
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vk::raii::CommandPool command_pool = nullptr¶
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vk::raii::CommandBuffer command_buffer = nullptr¶
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vk::raii::Semaphore image_available_semaphore = nullptr¶
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vk::raii::Fence wait_fence = nullptr¶
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DeletionQueue deletion_queue = {}¶
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vulkan::DescriptorAllocator frame_descriptors¶
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inline FrameResources(auto &&command_pool, auto &&command_buffer, auto &&image_available_sema, auto &&wait_fence, auto &&descriptors)¶