Struct PointLightComponent¶ Defined in File light_components.h Struct Documentation¶ struct PointLightComponent¶ Public Members glm::vec3 radiance = {1.f, 1.f, 1.f}¶ float intensity = 1.f¶ float light_size = 0.5f¶ float min_radius = 1.f¶ float radius = 10.f¶ float falloff = 1.f¶