Class ShaderLoader¶
Defined in File shader_loader.h
Inheritance Relationships¶
Base Type¶
public portal::resources::ResourceLoader(Class ResourceLoader)
Class Documentation¶
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class ShaderLoader : public portal::resources::ResourceLoader¶
Public Functions
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ShaderLoader(ResourceRegistry ®istry, const renderer::vulkan::VulkanContext &context)¶
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virtual Reference<Resource> load(const SourceMetadata &meta, const ResourceSource &source) override¶
Load a resource from source data.
This method blocks the calling thread (job system worker) until the resource is fully loaded and ready for use. It reads bytes from the source, decodes the format, creates GPU resources if needed, and returns a Reference to the loaded resource.
If the resource depends on other resources, the loader can request them from the registry. The registry will handle scheduling those loads appropriately.
Error Handling: If loading fails (corrupt data, unsupported format, out of memory, etc.), the loader should log the error and return nullptr. The registry will move the resource to ResourceState::Error.
Note
The returned resource is managed by Reference (std::shared_ptr)
Note
Implementations should be thread-safe for reading from the source
- Parameters:
meta – Metadata about the resource (type, format, dependencies, etc.)
source – Abstraction for reading the source bytes (file, memory, etc.)
- Returns:
Reference<Resource> if successful, nullptr on error
Protected Functions
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Reference<Resource> load_shader(const SourceMetadata &meta, const ResourceSource &source) const¶
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Reference<Resource> load_precompiled_shader(const SourceMetadata &meta, const ResourceSource &source) const¶
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ShaderLoader(ResourceRegistry ®istry, const renderer::vulkan::VulkanContext &context)¶