Class BaseCameraController¶ Defined in File base_camera_controller.h Class Documentation¶ class BaseCameraController¶ Public Functions void move_up(float scale)¶ void move_right(float scale)¶ void move_forward(float scale)¶ void look_to(glm::vec2 screen_space_target)¶ void mark_as_moving()¶ void mark_as_stopped_moving()¶ inline bool is_moving() const¶ Public Members glm::vec3 position_delta = glm::vec3{0.f}¶ glm::vec3 forward_direction = glm::vec3{0.54, -0.42, -0.72}¶ glm::vec2 mouse_delta = {0.f, 0.f}¶ float speed = 2.f¶ float rotation_speed = 0.3f¶ bool moved = false¶