Class Renderer¶
Defined in File renderer.h
Class Documentation¶
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class Renderer¶
Main renderer with N-frames-in-flight synchronization.
Manages frame pacing, render targets, and per-frame resources.
Public Functions
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Renderer(ProjectSettings &settings, renderer::vulkan::VulkanContext &context, ResourceRegistry &resource_registry)¶
Constructs renderer.
- Parameters:
stack – Module stack
context – Vulkan context
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~Renderer()¶
Destructor (cleans up frame resources)
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void cleanup()¶
Cleans up renderer resources.
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void begin_frame(const FrameContext &frame, const Reference<renderer::RenderTarget> &render_target)¶
Begins frame (wait for fence, acquire image, reset pools)
- Parameters:
frame – Frame context
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void end_frame(FrameContext &frame)¶
Ends frame (submit commands, present)
- Parameters:
frame – Frame context
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void post_update(FrameContext &frame)¶
Post-update hook (renders geometry)
- Parameters:
frame – Frame context
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void draw_geometry(FrameContext &frame, const vk::CommandBuffer &command_buffer)¶
Records geometry rendering commands.
- Parameters:
frame – Frame context
command_buffer – Command buffer to record into
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const RendererContext &get_renderer_context() const¶
Gets renderer context.
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Renderer(ProjectSettings &settings, renderer::vulkan::VulkanContext &context, ResourceRegistry &resource_registry)¶