Struct SpotlightComponent¶ Defined in File light_components.h Struct Documentation¶ struct SpotlightComponent¶ Public Members glm::vec3 radiance = {1.f, 1.f, 1.f}¶ float intensity = 1.f¶ float range = 10.f¶ float angle = 60.f¶ float angle_attenuation = 5.f¶ float falloff = 1.f¶