Enum ShaderStage¶
Defined in File shader_types.h
Enum Documentation¶
-
enum class portal::renderer::ShaderStage : uint8_t¶
Shader pipeline stages.
Supports graphics (vertex, fragment, geometry, mesh), compute, and raytracing stages.
Values:
-
enumerator All¶
-
enumerator Vertex¶
-
enumerator Fragment¶
-
enumerator Geometry¶
-
enumerator Compute¶
-
enumerator RayGeneration¶
-
enumerator Intersection¶
-
enumerator AnyHit¶
-
enumerator ClosestHit¶
-
enumerator Miss¶
-
enumerator Callable¶
-
enumerator Mesh¶
-
enumerator All¶