Struct SkylightComponent¶
Defined in File light_components.h
Struct Documentation¶
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struct SkylightComponent¶
Public Functions
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void archive(ArchiveObject &archive) const¶
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void serialize(Serializer &serializer) const¶
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void post_serialization(Entity entity, ResourceRegistry ®)¶
Public Members
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ResourceReference<renderer::Texture> radiance_map¶
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ResourceReference<renderer::Texture> irradiance_map¶
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float intensity = 1.f¶
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float lod = 0.f¶
Public Static Functions
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static SkylightComponent dearchive(ArchiveObject &archive)¶
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static SkylightComponent deserialize(Deserializer &serializer)¶
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void archive(ArchiveObject &archive) const¶