Class MaterialLoader

Inheritance Relationships

Base Type

Class Documentation

class MaterialLoader : public portal::resources::ResourceLoader

Public Functions

MaterialLoader(const Project &project, ResourceRegistry &registry, const renderer::vulkan::VulkanContext &context)
virtual Reference<Resource> load(const SourceMetadata&, const ResourceSource&) override

Load a resource from source data.

This method blocks the calling thread (job system worker) until the resource is fully loaded and ready for use. It reads bytes from the source, decodes the format, creates GPU resources if needed, and returns a Reference to the loaded resource.

If the resource depends on other resources, the loader can request them from the registry. The registry will handle scheduling those loads appropriately.

Error Handling: If loading fails (corrupt data, unsupported format, out of memory, etc.), the loader should log the error and return nullptr. The registry will move the resource to ResourceState::Error.

Note

The returned resource is managed by Reference (std::shared_ptr)

Note

Implementations should be thread-safe for reading from the source

Parameters:
  • meta – Metadata about the resource (type, format, dependencies, etc.)

  • source – Abstraction for reading the source bytes (file, memory, etc.)

Returns:

Reference<Resource> if successful, nullptr on error

Public Static Functions

static void enrich_metadata(SourceMetadata &meta, const ResourceSource &source)

Protected Functions

Reference<renderer::Pipeline> create_pipeline(const StringId &name, const Reference<renderer::ShaderVariant> &shader, bool depth)

Protected Static Functions

static MaterialDetails load_details_from_memory(const ResourceSource &source)